CREATING A SEQUENCE OF BITMAPS TO IMPORT INTO AUTHORWARE USING ADOBE PHOTOSHOP 6.0

Before You Begin: You must have 2 folders named ORIGINALS and OUTPUT. In the ORIGINALS folder, you must have your 24-bit sequence of bitmaps. The naming convention of this sequence must be NNNNXXXX.bmp where NNNN is any alphabetic name and XXXX is 0000, 0001, 0002, and so on (or any other 4 numbers sequentially ordered). In the OUTPUT folder, there must be nothing.

 

I. OPTIMIZING THE PALETTE FOR THE SEQUENCE OF BITMAPS

 

You will need RAM (Physical and Virtual Memory combined) that equates to 8 times the total file size of your 24-bit bitmap sequence.

1) Open Adobe Image Ready 3.0

2) Select FILE / IMPORT / FOLDER AS FRAMES...

3) In the Browse for Folder dialog box, select the ORIGINALS folder that contains your 24-bit bitmaps and press the OK button

Image Ready now imports all the bitmaps sequentially into individual frames

4) In the Optimize Palette, Select the following:

Settings: [Unnamed]

GIF

Lossy: 0

Selective

Colors:256

No Dither

Dither: <should be grayed out>

Uncheck Transparency

Matte: None

Uncheck Interlaced

Web Snap: 0%

5) In the Window that reads Untitled-1 where the first image in your sequence is displayed, select the Optimized Tab

Image Ready now calculates an optimized palette for you sequence of 24-Bit bitmaps. This takes a while depending on how large your original images are and how much Physical memory you have. If you run out of Physical and Virtual memory, then this optimization cannot complete. Adjust the amount of Virtual Memory on you machine when applicable to complete this step.

6) After this optimization has completed, an optimized color table will be produced in the Color Table Palette. Press the Options Button (a circular button with a triangle inside) on the Color Table Palette. In the flyout that is produced when you click on this button, select Save Color Table... and save the color table in the same directory as your 24-bit bitmaps.

7) Close Image Ready WITHOUT saving the animation

 

II. CREATING AN ACTION THAT CONVERTS YOUR 24-BIT BITMAPS TO 8-BIT INDEXED COLOR BITMAP USING AN OPTIMIZED PALETTE

 

1) Open Adobe Photoshop 6.0

2) In the Actions Palette, press the Create New Action button, name your action My Conversion, and press the Record button

3) Select FILE / OPEN..., select the first bitmap in your 24-bit bitmap sequence in your ORIGINALS folder, and press the Open button

4) Select IMAGE / MODE / INDEXED COLOR...

5) In the Indexed Color dialog box, select the Palette Combo Box and choose Custom...

6) In the Color Table dialog box, press the Load... button and select the palette that you saved in Image Ready and press the Load button

6.5) If your Color Table has fewer than 256 colors, then you need to place additional colors in the Color Table until you have 256 colors.  To do this, select the first box in the color table that does NOT contain a color by pressing and holding the left mouse button and dragging the mouse to the lower right corner on the color table; thus, select all the "blank" color boxes.  After releasing the mouse button, a Color Picker Dialog Box will pop up.  In the Color Picker Dialog Box, select a color that does not appear in your current Color Table.  After selecting that color in the Color Picker Dialog Box, press the OK button.  If you selected a range of "blank" color boxes from the Color Table (vice just 1), then a second Color Picker Dialog Box will pop up.  The previous (1st) Color Picker Dialog Box specifies the Start Color for the range, while this 2nd Color Picker Dialog Box specifies the End Color for the range; moreover, Photoshop will gradually change the colors of the in-between "blank" color boxes from the Start to End Colors. Since you do not want a gradual change in color for each "blank" color box,
then (in that 2nd Color Picker Dialog Box) press the OK button in order to fill the range of "blank" color boxes with the same color.

7) In the Color Table dialog box, press the OK button

8) In the Indexed Color dialog box, select the Dither Combo Box and select your Dithering options (we selected None)

Dithering will substantially improve the look of gradients in an 8-bit bitmap. Posterization occurs when gradients exists in an 8-bit bitmap; however, file size increases when dithering is used. IMPORTANT NOTE: You can choose to dither only a selection of bitmaps, rather than all / none of the bitmaps.

9) In the Indexed Color dialog box, ensure that the following settings are in place:

Palette: Custom...

Colors: 256

Forced: <Grayed Out>

Transparency <Grayed Out>

Matte: <Grayed Out>

Dither: None <or whatever you chose>

Amount: <Grayed Out>

Preserve Exact Colors <Grayed Out>

10) In the Indexed Color dialog box, press the OK button

11) Select FILE / SAVE AS..., select your OUTPUT folder, and press the Save button

12) In the BMP Options dialog box, select Windows in the File Format area, select 8-bit in the Depth Area, uncheck Compress (RLE), and press the OK button

13) Select FILE / CLOSE

14) In the Actions Palette, press the Stop Playing/Recording button

 

III. USEING A BATCH PROCESS TO CONVERT ALL OF THE 24-BIT BITMAPS INTO 8-BIT BITMAPS

 

1) Select FILE / AUTOMATE / BATCH...

2) In the Batch dialog box, select the action (My Conversion) that you just recorded in the Play area

3) In the Batch dialog box, select the Source Combo Box and choose Folder

4) In the Batch dialog box, press the Choose... button in the Source area

5) In the Browse for Folders dialog box, select your ORIGINALS folder and press the OK button

6) In the Batch dialog box, check the Override Action "Open" Command check box and uncheck both the Include All Subfolders and Suppress Color Profile Warnings check boxes in the Source area

Over Action "Open" Command allows all editable images in your ORIGINALS folder to be opened up, not just then image recorded in your action.

7) In the Batch dialog box, select the Destination Combo Box and choose Folder

8) In the Batch dialog box, press the Choose... button in the Destination area

9) In the Browse for Folders dialog box, select your OUTPUT folder and press the OK button

10) In the Batch dialog box, check the Override Action "Save In" Command check box

Override Action "Save In" Command allows the currently open image to be saved in your OUTPUT folder using that image's name, not just the image's name that you used in your action.

11) In the File Naming area of the Batch dialog box, ensure that the first combo box reads Document Name and that the second combo box reads extension

12) In the Batch dialog box, select the Errors Combo Box and choose Stop For Errors

13) In the Batch dialog box, press the OK button

Photoshop now begin the process of opening every bitmap in the ORIGINALS folder, playing the My Conversion action on it, and saving it in the OUTPUT folder.

14) Close Photoshop

 

IV. RELIEVEING THE FIRST BITMAP OF THE NEW 8-BIT BITMAP SEQUENCE OF ADOBE'S PROPRIETARY INFORMATION

 

When Adobe Photoshop 6.0 saves an indexed bitmap, it saves information in the bitmap that causes Authorware to reject the first image when importing in sequence of bitmaps. The first image in a sequence of bitmaps contains the palette that will be used for the entire sequence (regardless of the palettes of the remaining images in the sequence). Therefore, we must complete 2 task. First, we must retain the palette in the first photoshop bitmap that we just created so that colors do not shift because of palette differences between the first bitmap and the remaining bitmaps. Second, we must strip that first bitmap of Adobe Photoshop's proprietary information, so that we can import this new 8-bit sequence of Photoshop bitmaps into Authorware. The free graphics program that is included with Windows NT 4 (Imaging for Windows NT by Wang Inc.) satisfies both of these requirements. If you use Windows ME, then you will need to use MS Paint because the Eastman Kodak version of Imaging for Windows does not strip Adobe Photoshop's proprietary information from the bitmap. This version of MS Paint is the version that allows you to save an image in .GIF format as well as .BMP format. The version of MS Paint that is included with Windows NT 4 does not support saving files in .GIF format.

 

For Windows NT 4

1) Open Imaging for Windows NT by Wang Inc.

If a program icon exists in the Start Menu for Imaging, the path is usually:

Start / Programs / Accessories / Imaging

If the program icon doesn't exists (but Imaging has been loaded from the Windows NT CD-ROM), the path is usually:

C:\Program Files\Windows NT\Accessories\ImageVue\wangimg.exe

If the program hasn't been installed, you can usually find it on the Windows NT CD-ROM

2) Select FILE / OPEN..., open the first image of your new 8-bit bitmap sequence from your OUTPUT folder, and press the Open button

You will now overwrite this bitmap

3) Select FILE / SAVE AS..., select the exact same first image of your new 8-bit bitmap sequence from your OUTPUT folder, and press the Save button

4) In the Save As warning message box, press the YES button

 

For Windows ME

1) Open MS Paint

If a program icon exists in the Start Menu for Imaging, the path is usually:

Start / Programs / Accessories / Paint

If the program icon doesn't exists (but Imaging has been loaded from the Windows ME CD-ROM), the path is usually:

C:\Program Files\Accessories\MSPAINT.EXE

If the program hasn't been installed, you can usually find it on the Windows ME CD-ROM

2) Select FILE / OPEN..., open the first image of your new 8-bit bitmap sequence from your OUTPUT folder, and press the Open button

3) Select FILE / SAVE AS..., keep the same name as the .bmp file that you just opened, select Save as type Combo Box, choose Graphics Interchange Format (*.gif), and press the Save button

Saving your file as a .GIF will allow you to keep the palette that you worked so hard to create, but it will discard the Adobe Photoshop proprietary information that is in the bitmap that you just opened up

You will now overwrite this bitmap

4) Select FILE / SAVE AS..., keep the same name as the original .bmp file that you just opened, select Save as type Combo Box, choose 256 Color Bitmap (*.bmp; *.dib), and press the Save button

5) In the Save As warning message box, press the YES button

 

You now have a sequence of bitmaps that can be imported into Authorware's Digital Movie Icon!!! SWEEET!!!

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